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Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
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Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/


  • Subject: Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
  • From: Fritz Anderson <email@hidden>
  • Date: Thu, 20 Nov 2008 10:07:42 -0600

On 20 Nov 2008, at 9:56 AM, B. Blodau wrote:

my Carbon project includes some third party libraries which require some system libs, like libiconv.dylib, libconvert.dylib etc.

If I add them from "/usr/lib/" to my project the project builds successfully. But if I use the same libs from "/Developer/ MacOSX10.4u.sdk/usr/lib/", I'm getting link errors about unresovled externals - unknown symbols. These are the same error, I would get if I did not add the libs at all.
So it seems that these libs are not found or linked.

Don't add files from the /Developer/SDKs tree to your project. Always find them in the /usr, or /System, or whatever installed, locations, and add those. Xcode will find the matching libraries in the correct SDK automatically.


Is there something else I have to set up, if using libs from the location: "/Developer/MacOSX10.4u.sdk/usr/lib/"
I'm working on Tiger with XCode 2.4.1 using "/Developer/ MacOSX10.4u.sdk/" as the SDK path.

This is probably not related, but you should update to Xcode (note: lower-case c) 2.5. It's free, and it fixes bugs. (Or, at least, it has bugs that people on this list are familiar with.)


	— F

--
Fritz Anderson -- Xcode 3 Unleashed: Now in its second printing -- <http://x3u.manoverboard.org/ >


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 >How to use /Developer/MacOSX10.4u.sdk/usr/lib/ (From: "B. Blodau" <email@hidden>)

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