Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
- Subject: Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
- From: Fritz Anderson <email@hidden>
- Date: Thu, 20 Nov 2008 10:07:42 -0600
On 20 Nov 2008, at 9:56 AM, B. Blodau wrote:
my Carbon project includes some third party libraries which require
some system libs, like libiconv.dylib, libconvert.dylib etc.
If I add them from "/usr/lib/" to my project the project builds
successfully. But if I use the same libs from "/Developer/
MacOSX10.4u.sdk/usr/lib/", I'm getting link errors about unresovled
externals - unknown symbols. These are the same error, I would get
if I did not add the libs at all.
So it seems that these libs are not found or linked.
Don't add files from the /Developer/SDKs tree to your project. Always
find them in the /usr, or /System, or whatever installed, locations,
and add those. Xcode will find the matching libraries in the correct
SDK automatically.
Is there something else I have to set up, if using libs from the
location: "/Developer/MacOSX10.4u.sdk/usr/lib/"
I'm working on Tiger with XCode 2.4.1 using "/Developer/
MacOSX10.4u.sdk/" as the SDK path.
This is probably not related, but you should update to Xcode (note:
lower-case c) 2.5. It's free, and it fixes bugs. (Or, at least, it has
bugs that people on this list are familiar with.)
— F
--
Fritz Anderson -- Xcode 3 Unleashed: Now in its second printing -- <http://x3u.manoverboard.org/
>
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