Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
- Subject: Re: How to use /Developer/MacOSX10.4u.sdk/usr/lib/
- From: Jean-Daniel Dupas <email@hidden>
- Date: Fri, 21 Nov 2008 14:40:02 +0100
I have a strange feeling of "dejà vu"…
Le 21 nov. 08 à 14:33, B.Blodau a écrit :
Hi,
my Carbon project includes some third party libraries which require
some system libs, like libiconv.dylib, libconvert.dylib etc.
If I add them from "/usr/lib/" to my project the project builds
successfully. But if I use the same libs from "/Developer/
MacOSX10.4u.sdk/usr/lib/", I'm getting link errors about unresovled
externals - unknown symbols. These are the same error, I would get
if I did not add the libs at all.
So it seems that these libs are not found or linked.
Don't add files from the /Developer/SDKs tree to your project. Always
find them in the /usr, or /System, or whatever installed, locations,
and add those. Xcode will find the matching libraries in the correct
SDK automatically.
Is there something else I have to set up, if using libs from the
location: "/Developer/MacOSX10.4u.sdk/usr/lib/"
I'm working on Tiger with XCode 2.4.1 using "/Developer/
MacOSX10.4u.sdk/" as the SDK path.
This is probably not related, but you should update to Xcode (note:
lower-case c) 2.5. It's free, and it fixes bugs. (Or, at least, it
has bugs that people on this list are familiar with.)
(quotes from Fritz Anderson, Thu Nov 20 17:07:42).
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