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Re: Crash on Throw
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Re: Crash on Throw


  • Subject: Re: Crash on Throw
  • From: David Dunham <email@hidden>
  • Date: Thu, 16 Oct 2008 13:28:46 -0700

I ran the script to uninstall Xcode, then re-installed 2.5.

I still get a crash on this line of C++ in my FileInputStream constructor.

throw new Exception(String("Error Opening ") + strFileName);

The stack trace is

#0	0x94c75588 in __cxa_get_globals
#1	0x94c757d4 in __gxx_personality_v0
#2	0x0012bf54 in _Unwind_RaiseException_Phase2 at ProfessorHouse.cpp:99
#3	0x0012c2b4 in _Unwind_Resume at ProfessorHouse.cpp:99
#4	0x00025eb0 in io::FileInputStream::FileInputStream at io.cpp:60

Transcript for building that file is

CompileC /Volumes/brie/MysteryQuest.build/Debug/MysteryQuest.build/ Objects-normal/ppc/io.o /Users/david/GameHouse/MysteryQuest/../system/ io.cpp normal ppc c++ com.apple.compilers.gcc.3_3
cd /Users/david/GameHouse/MysteryQuest
setenv MACOSX_DEPLOYMENT_TARGET 10.3
setenv NEXT_ROOT /Developer/SDKs/MacOSX10.3.9.sdk
/usr/bin/gcc-3.3 -x c++ -arch ppc -pipe -fno-asm -Wno-trigraphs - fno-rtti -fpascal-strings -fasm-blocks -gfull -O0 -Wreturn-type - Wparentheses -Wunused-parameter -Wunused-variable -Wunused-value - D_DEBUG -DUNPROTECTED_BUILD -fmessage-length=0 -mtune=G4 -Wno- deprecated-declarations -Wp,-header-mapfile,/Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/MysteryQuest-D.hmap - mdynamic-no-pic -F/Users/david/GameHouse/MysteryQuest/build/Debug -I/ Users/david/GameHouse/MysteryQuest/build/Debug/include -I../image - I../libpng -I../lua/src -I../lua -I../pi -I../sprite -I../system -I../ trialkeys -I../zlib -I.. -I- -I../mac/PowerPlant -I. -I/Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/DerivedSources - DMAC_OS_X_VERSION_MIN_REQUIRED=1030 -fconstant-cfstrings - D__CONSTANT_CFSTRINGS__ -isystem /Developer/SDKs/MacOSX10.3.9.sdk/usr/ include/gcc/darwin/3.3 -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/ gcc/darwin/3.3/c++ -I/Developer/SDKs/MacOSX10.3.9.sdk/usr/include/gcc/ darwin/3.3/c++/ppc-darwin -isystem /Developer/SDKs/MacOSX10.3.9.sdk/ usr/include -include /Library/Caches/com.apple.Xcode.501/ SharedPrecompiledHeaders/MysteryQuestPrefix- cvplpbjmklmsxchlhonxaambzkqz/MysteryQuestPrefix.h -c /Users/david/ GameHouse/MysteryQuest/../system/io.cpp -o /Volumes/brie/ MysteryQuest.build/Debug/MysteryQuest.build/Objects-normal/ppc/io.o


and the link

Ld /Users/david/GameHouse/MysteryQuest/build/Debug/MysteryQuest-D.app/ Contents/MacOS/MysteryQuest-D normal ppc
cd /Users/david/GameHouse/MysteryQuest
setenv MACOSX_DEPLOYMENT_TARGET 10.3
setenv NEXT_ROOT /Developer/SDKs/MacOSX10.3.9.sdk
/usr/bin/g++-3.3 -o /Users/david/GameHouse/MysteryQuest/build/ Debug/MysteryQuest-D.app/Contents/MacOS/MysteryQuest-D -L/Users/david/ GameHouse/MysteryQuest/build/Debug -L/Users/david/GameHouse/ MysteryQuest/../mac/fmodsrc374mac/build/Release -L/Users/david/ GameHouse/MysteryQuest/../image/build/Release -L/Users/david/ GameHouse/MysteryQuest/../libpng/build/Release -L/Users/david/ GameHouse/MysteryQuest/../lua/build/Release -L/Users/david/GameHouse/ MysteryQuest/../zlib/build/Release -L/Developer/SDKs/MacOSX10.3.9.sdk/ usr/lib/gcc/darwin/3.3 -F/Users/david/GameHouse/MysteryQuest/build/ Debug -filelist /Volumes/brie/MysteryQuest.build/Debug/ MysteryQuest.build/Objects-normal/ppc/MysteryQuest-D.LinkFileList - framework Carbon -framework SystemConfiguration /Users/david/ GameHouse/image/build/Debug/libimage.a /Users/david/GameHouse/zlib/ build/Debug/libzlib.a /Users/david/GameHouse/mac/fmodsrc374mac/build/ Debug/libfmod.a /Users/david/GameHouse/lua/build/Debug/libLua.a / Users/david/GameHouse/libpng/build/Debug/libpng.a -framework AGL - framework OpenGL -arch ppc -Wl,-Y,1455 -mmacosx-version-min=10.3 -Wl,- syslibroot,/Developer/SDKs/MacOSX10.3.9.sdk


Running on G5 with 10.4.11.

I've had this problem for over 6 months (I've had to use another machine for development). On a machine that has worked fine for years.

David Dunham
Voice/Fax: 206 783 7404             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein

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