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Re: Perforce problem with XCode 3.1.1
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Re: Perforce problem with XCode 3.1.1


  • Subject: Re: Perforce problem with XCode 3.1.1
  • From: David Dunham <email@hidden>
  • Date: Mon, 20 Oct 2008 13:39:21 -0700

On 20 Oct 2008, at 11:09, Andrew Pontious wrote:

We've decided that it's faster if the user specifies a directory to use for such operations. Using only a single directory speeds up the operation, and only the user can say with surety what the highest-level directory is that should be used.

We've heard quite a bit of feedback on this, and we will be making tweaks to it, but we are moving away from a system where Xcode attempts to determine SCM directories by reverse-engineering the Groups & Files tree.

A single directory is going to be terrible for 40 or so games we put out -- all have to share a common root. (Each game, and its libraries, are in the same directory.)


Multiple roots would work.

David Dunham
Voice/Fax: 206 783 7404             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein

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References: 
 >Perforce problem with XCode 3.1.1 (From: Mike Kobb <email@hidden>)
 >Re: Perforce problem with XCode 3.1.1 (From: Mike Kobb <email@hidden>)
 >Re: Perforce problem with XCode 3.1.1 (From: Andrew Pontious <email@hidden>)

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