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Xcode 3.1.1 build dependency analysis ignoring distant includes
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Xcode 3.1.1 build dependency analysis ignoring distant includes


  • Subject: Xcode 3.1.1 build dependency analysis ignoring distant includes
  • From: John Gee <email@hidden>
  • Date: Wed, 24 Sep 2008 13:49:43 +1200

I am using Xcode 3.1.1. I have some projects where a clean is sometimes needed to force a build, and think the problem is that the dependency analysis is ignoring distant included files. Editing files several steps removed from the files listed in the project does not trigger a recompile. I have reproduced this in a new test project using the Carbon C++ Application template.

Are there any known dependency problems and/or work-arounds? I searched the list and saw that there were some known problems with older versions of Xcode and using "../" in include paths, but did not see any current issues. I found that adding all of the headers to the project did mean changes caused a recompile, but this is not a feasible work-around for every project I have. Adding the subfolder to the include paths is a better work-around which fixes the dependency analysis, although it increases the risk of file name clashes.

MainFolder
	project
	main.cp: #include "a.h"
OtherFolder
	a.h: #include "SubFolder/b.h"
	SubFolder
		b.h: #include "c.h"
		c.h: #include "d.h"
		d.h: #include "e.h"
		e.h: #include "f.h"
		f.h: #include "g.h"
		g.h: #include "h.h"
		h.h

The project specifies "../OtherFolder" as a user include folder (and not recursive).
None of the files from OtherFolder are explicitly in the project.
I am doing a Build from inside Xcode.


Touching a.h causes a recompile.
Touching b.h causes a recompile.
Touching c.h does not cause a recompile. (And the items further in the chain are also ignored.)


(I tried using "gcc -MM" on the command line, and it does list the full chain of files.)

--
John Gee, ADInstruments
Programmers live in interesting times...

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