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Xcode project setup for GLFW library reference problem.
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Xcode project setup for GLFW library reference problem.


  • Subject: Xcode project setup for GLFW library reference problem.
  • From: Adam Taylor <email@hidden>
  • Date: Wed, 22 Apr 2009 14:20:13 +0100

Hi All,

I'm working on an assignment which is to simulate the beginning of the universe using C and OpenGL/GLFW.

I'm pretty new to C and also to Xcode, which is not helping at all. I've overcome my silly compilation problems and the code is finding GL/glfw.h ok. When I compile and run I receive a "Visualisation [name of the project] has exited with status 5".

I wasn't really sure what that meant but if I try and run the code from the command line I get the following error:

ADAM:Debug adam$ ./Visualisation 
dyld: Library not loaded: @executable_path/
libglfw.dylib
Referenced from: /Users/adam/Documents/Programming/C/Visualisation/build/Debug/./Visualisation
Reason: image not found
Trace/
BPT trap

I added libglfw.dylib to the project the same way I added libglfw.a to see if that fixed it and no, it didn't.

I can't figure out where @executable_path is set or what it is set to but inside the build settings for the project in Library Search Paths is "$(SRCROOT)/../../../../glfw/lib/macosx" which is where this library resides.

I checked that the library was executable and it is, do I need to set that library path somewhere else?

Thanks in advance.

Adam

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