Re: XCode built project crash related to .o files and p_threads?
Re: XCode built project crash related to .o files and p_threads?
- Subject: Re: XCode built project crash related to .o files and p_threads?
- From: Stephen Northcott <email@hidden>
- Date: Wed, 4 Feb 2009 16:25:39 +0700
Hi Andreas,
I can only guess. If the option "Predictive Compilation" is checked,
try without it. You'll find this option in Xcode Peferences ->
Building pane.
I actually tracked it down to a class instance being created one way
based on an .h file with some compiler #defines in it.
And the cpp having a different version of / ignoring those
definitions. No idea how, but it presented repeatedly in XCode with
the initial instance of the class when created having addresses offset
by 4 bytes from those that the same class functions understood to be
the case!
i.e. Some kind of #define bug IMO.
A Clean All will solve it, but the next incremental build it comes back.
Obviously it's not a bug throughout gcc / XCode as it would have been
picked up before by others I am sure.
I think it has something to do with the size / organization of my
project, or some kind of corruption somewhere.
I'll take a look at the option you mention as it may at least shed
some light on the problem.
Thanks,
Stephen.
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