Re: FreePascal unit in Cocoa project - debugger problems
Re: FreePascal unit in Cocoa project - debugger problems
- Subject: Re: FreePascal unit in Cocoa project - debugger problems
- From: "Alexander Bokovikov" <email@hidden>
- Date: Thu, 9 Jul 2009 11:30:11 +0600
On Wed, 8 Jul 2009 11:46:37, Jonas Maebe wrote:
Now I have the only additional question - How to deal with nultiple
FPC units? Should I explicitly include all used fpc units into my
XCode project?
Yes.
Working with Delphi I never though about that. Is it FPC or XCode problem,
that it is not enough to assign the units search path? May be it is worth of
doing to place appropriate feature request?
Similarly, if you remove a unit from your program's
uses clauses, also remove it from the target's list of
units (you don't have to remove it from your project).
How to open this "target's list of units"? I don't see appropriate menu
item. As for XCode tree, it contains only "project units", but not "target
units".
Another thing: that "FPC Objective-C Cocoa" target always
has to have the same name as the Xcode project itself. So
make sure you keep them in sync in case you would rename
one or the other. Maybe this was the cause of the strange
debugger behaviour you had earlier (Xcode was probably still
using old object files).
Thank you for the advice, but I never changed these names. The only reason I
can imagin, caused my problem might be my mistake in used unit inclusion
into the project. I didn't include used unit into the project but opened it
as a standalone source file. Then compiler gave an error, but when I tried
to add that unit to the project (not to the target), the file was grey in
the File Open dialog. So, I couldn't add it to the project, though I already
closed it as a standalone source file. It looks like a XCode bug.
Thank you!
-Alex.
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