Re: FreePascal unit in Cocoa project - debugger problems
Re: FreePascal unit in Cocoa project - debugger problems
- Subject: Re: FreePascal unit in Cocoa project - debugger problems
- From: "Alexander Bokovikov" <email@hidden>
- Date: Sat, 11 Jul 2009 00:06:32 +0600
On Thu, 9 Jul 2009 at 09:33:43, Jonas Maebe wrote:
You can file a feature request at https://bugreporter.apple.com for
a way for compilers to communicate to Xcode which object files
should be linked into the final binary.
I'd like to ask you if it's possible, could you please formulate this
problem exactly, so I could post the feature request? If you can please
forward this text to my email, not to the list. Save the same subject.
Click on the target's disclosure triangle, and then on the "Compile
Sources" phase disclosure triangle.
As far as I can see any module disappears from "Compile Sources" list
automatically, when I delete it from "Other Sources" list of the XCode
project. Are there any special cases?
Finally I have two little questions:
- How can I reproduce your actions in this test project creation? AFAIU, I
should add a new target to the usual Cocoa application, created from
standard template. What target type should I choose? I don't see "Pascal
Static Library" target available. Could you explain it?
- I've tried to rename the XCode project. I don't see a way to do it from
XCode. Project item in the tree is not editable. Save As menu is disabled
too. Then I've renamed it manually in Finder. I've renamed all necessary
files, including header, etc. as well as target name, Executable name, etc.
in the project tree. Then I opened Build Settings and renamed everything
I've found, pointing to "old" project name. Finally I've built the project
and it was built OK. But I've got an error, telling something like "Can't
find launchable executable at path <old project name here> when I've tried
to run it.. I beleave the executable name is stored in $EXECUTABLE_NAME
variable, used in the info.plist file, but I couldn't find its definition.
I've tried to google this issue and have found a tip to relaunch XCode. I've
followed to that tip and have got success. The only question I have now is:
what is the correct way to rename XCode project???
Thank you.
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