Re: FreePascal unit in Cocoa project - debugger problems
Re: FreePascal unit in Cocoa project - debugger problems
- Subject: Re: FreePascal unit in Cocoa project - debugger problems
- From: Jonas Maebe <email@hidden>
- Date: Fri, 10 Jul 2009 21:49:32 +0200
On 10 Jul 2009, at 21:37, Alexander Bokovikov wrote:
On Fri, 10 Jul 2009 at 20:32:49, Jonas Maebe wrote:
I started from a regular static library target with the name "fpc"
and
then modified it, deleting the existing phases and the adding two
"Run
Script" phases (one with the appropriate output file), and making the
main project target dependent on this new "fpc" library target.
What is "regular static library target "? Do you wish to say that
there is no difference what kind of template to choose for static
library? Are all they different in associated phases only? May I use
Cocoa Static Library template or Carbon Static Library template with
the same result? Or whatever else?
I indeed don't think there is any difference at all between them, but
I used a BSD static library (BSD in this context means "not directly
related to Carbon or Cocoa", which is correct for the static library
created from the FPC run time library units).
Would it be a good idea to save your scripts from these two phases,
as files for future insertion into new projects?
I've created a project template. You can download it from http://users.elis.ugent.be/~jmaebe/fpc/FPC-ObjC_Cocoa_Application_Template_2.3.1.tbz
Unpack it, and place the resulting "FPC-ObjC Cocoa Application 2.3.1"
folder in in "/Library/Application Support/Developer/Shared/Xcode/
Project Templates/Pascal" (create any directories in that path that do
not yet exist).
Start Xcode, and you should be able to create a new project using that
template, with all names set properly.
Jonas
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