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"invalid offset, value too big" compiling for iPhone
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"invalid offset, value too big" compiling for iPhone


  • Subject: "invalid offset, value too big" compiling for iPhone
  • From: David Dunham <email@hidden>
  • Date: Tue, 03 Nov 2009 22:56:22 -0800

I'm getting an unusual error

CompileC /Users/david/Library/Caches/build/MaroonediPhone.build/ Release-iphoneos/MaroonediPhone.build/Objects-normal/armv6/SceneGame.o source/scenes/SceneGame.cpp normal armv6 c++ com.apple.compilers.gcc.4_0
cd /Users/david/GameHouse/ghf/development/maroonediPhone
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/ Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 -x c+ + -arch armv6 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -D_SOUND - isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/ iPhoneOS2.2.1.sdk -fvisibility=hidden -gdwarf-2 -mthumb -miphoneos- version-min=2.2 -iquote /Users/david/Library/Caches/build/ MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned- generated-files.hmap -I/Users/david/Library/Caches/build/ MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned- own-target-headers.hmap -I/Users/david/Library/Caches/build/ MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned- all-target-headers.hmap -iquote /Users/david/Library/Caches/build/ MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned- project-headers.hmap -F/Users/david/GameHouse/ghf/development/ maroonediPhone/build/Release-iphoneos -I/Users/david/GameHouse/ghf/ development/maroonediPhone/build/Release-iphoneos/include -I/Users/ david/GameHouse/ghf/development/maroonediPhone/../extlibs/boost/ boost-1.35.0 -I/Users/david/GameHouse/ghf/development/maroonediPhone/ engine -I/Users/david/GameHouse/ghf/development/maroonediPhone/source - I/Users/david/GameHouse/ghf/development/maroonediPhone/../extlibs/lua/ lua-5.1.3/src -I/Users/david/GameHouse/ghf/development/ maroonediPhone/../extlibs/fmod/fmod-4.26iphone/api/inc -I/Users/david/ Library/Caches/build/MaroonediPhone.build/Release-iphoneos/ MaroonediPhone.build/DerivedSources/armv6 -I/Users/david/Library/ Caches/build/MaroonediPhone.build/Release-iphoneos/ MaroonediPhone.build/DerivedSources -include /var/folders/d5/d5rMDW- c2Pao9E+8ZNblD++++TM/-Caches-/com.apple.Xcode.502/ SharedPrecompiledHeaders/MaroonediPhone_Prefix- fctbvxnmykbfrngksyqjjzoppwrd/MaroonediPhone_Prefix.pch -c /Users/david/ GameHouse/ghf/development/maroonediPhone/source/scenes/SceneGame.cpp - o /Users/david/Library/Caches/build/MaroonediPhone.build/Release- iphoneos/MaroonediPhone.build/Objects-normal/armv6/SceneGame.o


{standard input}:121136:invalid offset, value too big (0x00000404)
{standard input}:121129:invalid offset, value too big (0x00000410)
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/ gcc-4.0 failed with exit code 1



At first I thought this was a Thumb issue, but I got it again after turning off Thumb. I ended up splitting one C++ source file into 3 to get things to compile.


David Dunham
Mobile: +1 206 769 2227             http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein

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