"invalid offset, value too big" compiling for iPhone
"invalid offset, value too big" compiling for iPhone
- Subject: "invalid offset, value too big" compiling for iPhone
- From: David Dunham <email@hidden>
- Date: Tue, 03 Nov 2009 22:56:22 -0800
I'm getting an unusual error
CompileC /Users/david/Library/Caches/build/MaroonediPhone.build/
Release-iphoneos/MaroonediPhone.build/Objects-normal/armv6/SceneGame.o
source/scenes/SceneGame.cpp normal armv6 c++ com.apple.compilers.gcc.4_0
cd /Users/david/GameHouse/ghf/development/maroonediPhone
setenv LANG en_US.US-ASCII
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/
Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 -x c+
+ -arch armv6 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings
-Os -mdynamic-no-pic -Wreturn-type -Wunused-variable -D_SOUND -
isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/
iPhoneOS2.2.1.sdk -fvisibility=hidden -gdwarf-2 -mthumb -miphoneos-
version-min=2.2 -iquote /Users/david/Library/Caches/build/
MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned-
generated-files.hmap -I/Users/david/Library/Caches/build/
MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned-
own-target-headers.hmap -I/Users/david/Library/Caches/build/
MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned-
all-target-headers.hmap -iquote /Users/david/Library/Caches/build/
MaroonediPhone.build/Release-iphoneos/MaroonediPhone.build/Marooned-
project-headers.hmap -F/Users/david/GameHouse/ghf/development/
maroonediPhone/build/Release-iphoneos -I/Users/david/GameHouse/ghf/
development/maroonediPhone/build/Release-iphoneos/include -I/Users/
david/GameHouse/ghf/development/maroonediPhone/../extlibs/boost/
boost-1.35.0 -I/Users/david/GameHouse/ghf/development/maroonediPhone/
engine -I/Users/david/GameHouse/ghf/development/maroonediPhone/source -
I/Users/david/GameHouse/ghf/development/maroonediPhone/../extlibs/lua/
lua-5.1.3/src -I/Users/david/GameHouse/ghf/development/
maroonediPhone/../extlibs/fmod/fmod-4.26iphone/api/inc -I/Users/david/
Library/Caches/build/MaroonediPhone.build/Release-iphoneos/
MaroonediPhone.build/DerivedSources/armv6 -I/Users/david/Library/
Caches/build/MaroonediPhone.build/Release-iphoneos/
MaroonediPhone.build/DerivedSources -include /var/folders/d5/d5rMDW-
c2Pao9E+8ZNblD++++TM/-Caches-/com.apple.Xcode.502/
SharedPrecompiledHeaders/MaroonediPhone_Prefix-
fctbvxnmykbfrngksyqjjzoppwrd/MaroonediPhone_Prefix.pch -c /Users/david/
GameHouse/ghf/development/maroonediPhone/source/scenes/SceneGame.cpp -
o /Users/david/Library/Caches/build/MaroonediPhone.build/Release-
iphoneos/MaroonediPhone.build/Objects-normal/armv6/SceneGame.o
{standard input}:121136:invalid offset, value too big (0x00000404)
{standard input}:121129:invalid offset, value too big (0x00000410)
Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/
gcc-4.0 failed with exit code 1
At first I thought this was a Thumb issue, but I got it again after
turning off Thumb. I ended up splitting one C++ source file into 3 to
get things to compile.
David Dunham
Mobile: +1 206 769 2227 http://www.pensee.com/dunham/
Imagination is more important than knowledge. -- Albert Einstein
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