Re: Confused with "Active SDK" and "Active Architecture"
Re: Confused with "Active SDK" and "Active Architecture"
- Subject: Re: Confused with "Active SDK" and "Active Architecture"
- From: Jean-François Brouillet <email@hidden>
- Date: Sun, 18 Oct 2009 21:59:35 +0100
On 18 Oct 2009, at 17:02, David Duncan wrote:
So ... to rephrase the question:
Using Snow Leopard + Xcode 3.2.1, how do I add the AudioToolbox framework to my project such that it builds for both the Simulator and the Device (3.1.2) given that the project is in a perfectly buildable/runnable state if I exclude everything related to audio?
As above, but if you've already added a framework that only "half works" this is usually because Xcode adds an entry for "Framework Search Paths" when you add a framework that is outside of the current list of search paths. Go into your project & target settings and remove any search paths that don't apply (which unless you've previously added some yourself likely means to remove them all).
Thanks! That's exactly what had happened! I had no clue what it was so I "diffed" the prbroj of both SpeakHere and my project and spotted:
FRAMEWORK_SEARCH_PATHS = ( "$(inherited)", "\"$(SRCROOT)\"", );
in my project, that was absent from SpeakHere. I just killed it and gave it a try. It worked!
I'm now happy to learn that there was an official "GUI" way to do this!!
Many thanks -- JFB |
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