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Re: Debugging memory corruption? (C++)
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Re: Debugging memory corruption? (C++)


  • Subject: Re: Debugging memory corruption? (C++)
  • From: Jens Alfke <email@hidden>
  • Date: Fri, 30 Oct 2009 08:45:28 -0700


On Oct 30, 2009, at 8:24 AM, Jean-Denis Muys wrote:

My code is corrupting memory and I have a hard time finding the bug. Perhaps somebody can point me to some tool or idea that has escaped me so far.

I sympathise! These kinds of bugs can be brutal.

I probably can't use the XCode "Enable Guard Malloc" command either. I tried, but after waiting for about an hour for the host app to launch, I stopped. It was either crashed or so tremendously slowed down that I couldn't do anything useful.

Guard Malloc can cause extreme slowdowns like that. If you can spare the time, let the app launch overnight :) Also, adding more RAM can help, if your system's started thrashing.


4D(4154,0xb02e9000) malloc: *** error for object 0x4ba1560: incorrect checksum for freed object - object was probably modified after being freed.
*** set a breakpoint in malloc_error_break to debug


Its useful, but when I break there, it too late. My buggy code has misbehaved already, possibly quite a bit ago.

If you can make the process deterministic enough that it always corrupts the same address, then you could set a gdb watchpoint there before the corruption occurs and step through the breaks looking for a backtrace that shouldn't be affecting that block.


—Jens _______________________________________________
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 >Debugging memory corruption? (C++) (From: Jean-Denis Muys <email@hidden>)

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