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making universal binary
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making universal binary


  • Subject: making universal binary
  • From: Ankush Gupta <email@hidden>
  • Date: Mon, 21 Sep 2009 14:04:31 -0400

Dear Xcode users,
We have a code which was developed on Xcode platforms. We moved to  Intel Mac OSX 10.5 about a year ago. The code was working fine. But recently i found the code not giving the expected results. Surprising thing is that its Release version gives expected behavior but debug mode doesn't. So I am unable to track any obvious problems in the code. I am currently using Xcode 3.1.4. I tried the same code on MacOSX10.4 on a different Intel iMac, and I get perfectly  fine  results.
My suspicion at this point is that it has to do with little-endian and big-endian problem, but I cannot track the root of the problem.

I read the Apple documentation about making universal binaries.
http://developer.apple.com/legacy/mac/library/documentation/MacOSX/Conceptual/universal_binary/universal_binary_intro/universal_binary_intro.html
There again I encountered 2 problems. The documentation suggests to have base SDk as MacOSX10.4u (which is what I have in my developer folder). But In the Project Info panel, it is showing MacOSX10.4 and MacOSX10.5 only. Even if I try to modify it to u settings, it doesn't recognize it.
Also in Architectures tab, the documentations shows a window with choice of Intel and PPC architectures, and asks to include both. But in my Xcode window, it shows 32 bit universal and 32/64 bit universal. It doesn't even shows the Edit option as shown in documentation. So I am unable to get my project as universal binary. If anyone has encountered a similar problem before or could give any suggessions, it would be very helpful.
Thanks a lot
Ankush
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