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Re: 3.2 builds grind to a halt
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Re: 3.2 builds grind to a halt


  • Subject: Re: 3.2 builds grind to a halt
  • From: Joar Wingfors <email@hidden>
  • Date: Tue, 29 Sep 2009 22:22:18 -0700


On 29 sep 2009, at 14.21, Steve Mills wrote:

defaults write com.apple.Xcode PBXNumberOfParallelBuildSubtasks 2

Yeah, that prevents the endless grinding. 2 is a bit wimpy. 8 was fine. 12 overwhelms it. I'll try 10 later. But I *hate* having to hack my system this way - it should just work out of the box.


Xcode 3.2 *tries* to dynamically limit the number of jobs run in parallel to avoid ending up in this type of situation, but as you can probably imagine, this is not easy to accomplish, while at the same time trying to achieve performance by utilizing the available resources to the extent possible.

If you have a configuration where you have a decent amount of RAM (which you do), and where Xcode is consistently still using "too much" while building, I'd appreciate if you could file a bug report.


On 29 sep 2009, at 20.12, Steve Mills wrote:

Xcode 2.5 on 10.5 handled 16 threads with ease and never caused this same project to grind to a halt. It was slicker 'n snot.


For comparison: I also have an 8 core, "hyperthreading", MacPro, in my case with only [*] 6 GB of RAM, and I can run 16 compile jobs just fine. The reason for the difference in over all performance between our machines is probably that I'm primarily compiling ObjC code, and that it requires much less RAM per instance of GCC.


j o a r


[*] I say "only", because even if nothing else is running at the system at the same time that's less than 400MB *per core* - Not a whole lot!



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References: 
 >3.2 builds grind to a halt (From: Steve Mills <email@hidden>)
 >Re: 3.2 builds grind to a halt (From: "Sean McBride" <email@hidden>)
 >Re: 3.2 builds grind to a halt (From: Steve Mills <email@hidden>)

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