Settings for iPhone & iPad Universal Binary Development
Settings for iPhone & iPad Universal Binary Development
- Subject: Settings for iPhone & iPad Universal Binary Development
- From: Paul Summermatter <email@hidden>
- Date: Tue, 13 Apr 2010 09:19:33 -0400
Folks,
The Xcode 3.2 installation package has an About Xcode and iPhone SDK document that talks about building universal iPhone and iPad apps. The document says:
To configure Universal apps that run on both iPad and iPhone, in Build Settings:
- set Base SDK in the Architectures section to “iPhone SDK 3.2”
- set iPhone OS Deployment Target to iPhone OS 3.1.3 or earlier
So, I have that set now, but I'm confused, and I'm sure this is just more Xcode ignorance on my part. In the top left of the Xcode window, there is a pop-up with choice of Active SDK, Active Configuration, etc. I'm not clear on how my choices of Active SDK in this pop-up override or work with the choices in the Build info panel for the project itself. I figured I should choose Use Base SDK, but that results in the following as soon as I try to build:
No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386).
I cannot seem to find any more specific documentation on this topic, and I cannot seem to assemble a build for our QA department to test on the iPhone like I used to be able to before this new version of the SDK. I seem to be able to build just fine for the iPad, but I cannot seem to invoke the right magic to get a universal binary that works on the phone. If anyone can tell me where to RTFM, I would be happy to do so.
Thanks,
Paul
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