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Settings for iPhone & iPad Universal Binary Development
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Settings for iPhone & iPad Universal Binary Development


  • Subject: Settings for iPhone & iPad Universal Binary Development
  • From: Paul Summermatter <email@hidden>
  • Date: Tue, 13 Apr 2010 09:19:33 -0400

Folks,

	The Xcode 3.2 installation package has an About Xcode and iPhone SDK document that talks about building universal iPhone and iPad apps.  The document says:

To configure Universal apps that run on both iPad and iPhone, in Build Settings:
- set Base SDK in the Architectures section to “iPhone SDK 3.2”
- set iPhone OS Deployment Target to iPhone OS 3.1.3 or earlier

	So, I have that set now, but I'm confused, and I'm sure this is just more Xcode ignorance on my part.  In the top left of the Xcode window, there is a pop-up with choice of Active SDK, Active Configuration, etc.  I'm not clear on how my choices of Active SDK in this pop-up override or work with the choices in the Build info panel for the project itself.  I figured I should choose Use Base SDK, but that results in the following as soon as I try to build:

No architectures to compile for (ONLY_ACTIVE_ARCH=YES, active arch=armv6, VALID_ARCHS=i386).

	I cannot seem to find any more specific documentation on this topic, and I cannot seem to assemble a build for our QA department to test on the iPhone like I used to be able to before this new version of the SDK.  I seem to be able to build just fine for the iPad, but I cannot seem to invoke the right magic to get a universal binary that works on the phone.  If anyone can tell me where to RTFM, I would be happy to do so.

Thanks,
Paul


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