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Re: Xcode uses the wrong version of lib because of hidden search paths?
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Re: Xcode uses the wrong version of lib because of hidden search paths?


  • Subject: Re: Xcode uses the wrong version of lib because of hidden search paths?
  • From: G S <email@hidden>
  • Date: Tue, 24 Aug 2010 17:31:58 -0700

Thanks, Christiaan.  The paths were already relative.

It seems that making separate targets (one for the simulator and one
for the device) and then adding each version of the lib to only one of
those targets will pretty much do what I want.

The platform/configuration/target selector just doesn't seem to make
sense.  I can pick the simulator but still attempt to build a device
configuration, or vice versa.  There are way too many layers of
potentially conflicting settings and overrides in Xcode.  If you try
to simplify it by leaving all the settings up to the targets (deleting
the SDK/platform specification from the project itself), Xcode will
then forget how to find things like UIKit when you switch targets.

I would have thought it'd be better to define two targets by default
when generating an iOS project, and leave the platform
(simulator/device) selector out.
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References: 
 >Xcode uses the wrong version of lib because of hidden search paths? (From: G S <email@hidden>)
 >Re: Xcode uses the wrong version of lib because of hidden search paths? (From: Scott Ribe <email@hidden>)
 >Re: Xcode uses the wrong version of lib because of hidden search paths? (From: Christiaan Hofman <email@hidden>)
 >Re: Xcode uses the wrong version of lib because of hidden search paths? (From: G S <email@hidden>)
 >Re: Xcode uses the wrong version of lib because of hidden search paths? (From: Christiaan Hofman <email@hidden>)

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