Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
- Subject: Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
- From: John Proctor <email@hidden>
- Date: Thu, 21 Jan 2010 16:08:48 +0000
Thanks Mark.
On 21 Jan 2010, at 16:03, Mark Suman wrote: Have you tried running gdb from Terminal? You should be able to launch it in 32-bit mode there.
I've never run gdb from the terminal before. I'm used to having a GUI for debugging. I can give it a go though.
Also, didn't Apple just release a Logic update with 64-bit compatibility?
Yes. That's the problem actually. Our plugin that we are having problems with is 32-bit-only so it has to be run inside the 32-Bit Audio Unit Bridge when running Logic in 64-bit mode and at the moment it is crashing just after loading the GUI when we have multiple instances running.
Mark
On Thu, Jan 21, 2010 at 8:15 AM, John Proctor <email@hidden> wrote:
Hi All, Does anybody know how to debug plugins that are running within the 32-Bit Audio Unit Bridge? I have tried using "Attach to process" in XCode to attach to it but for some reason it runs gdb in 64-bit mode when you do this (maybe because the 32-Bit Audio Unit Bridge application is contained within the "Logic Pro.app" package). This means that you cannot debug properly because the 32-Bit Audio Unit Bridge is a 32-bit application and the debugger is running in 64-bit mode.
Cheers, John Proctor - Developer Camel Audio - http://www.camelaudio.com _______________________________________________
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