Re: force-restarting iPhone apps in Simulator from Xcode 3.2.3/iOS sdk4
Re: force-restarting iPhone apps in Simulator from Xcode 3.2.3/iOS sdk4
- Subject: Re: force-restarting iPhone apps in Simulator from Xcode 3.2.3/iOS sdk4
- From: Sam Krishna <email@hidden>
- Date: Fri, 02 Jul 2010 10:48:23 -0400
OK, Giacomo was correct. That actually did work, but *MAN* is that a PITA.
I guess I'll need to write an AppleScript from within Xcode that will perform killall on the debugger and the $(PRODUCT_NAME) from the pseudo-shell and then map it to a keybinding.
Jeez....
-S
On Jul 2, 2010, at 10:18 AM, Giacomo Tufano wrote:
> Sorry for that I had not understood... Of course, it works for me... It worked through the betas... I feel this annoying with task button working, I can imagine how annoying could it be if not working...
>
> Il giorno 02/lug/2010, alle ore 16.00, Sam Krishna ha scritto:
>
>> I wish that worked. If it had, I wouldn't have written the email.
>>
>> -S
>>
>> On Jul 2, 2010, at 9:49 AM, Giacomo Tufano wrote:
>>
>>> Il giorno 02/lug/2010, alle ore 15.17, Sam Krishna ha scritto:
>>>
>>>> As I'm transitioning all of my projects to iOS 4, one thing that stands out is that apps no longer restart in the iOS 4 simulator. In order for me to get the simulator to stop and re-start a newly built app, I have to do the double-click to see the background apps, manually kill the app, and then start the new build from Xcode.
>>>> Is there an easier way to do this? I have tried googling and looking at stack overflow, and no luck. I'd like to have Xcode automatically send the SIGKILL message to the running app so that my new code will get loaded (it currently runs the old "suspended" code).
>>>
>>> I stop the app with the "task" toolbar button. It sends 'kill' and 'quit' (at least that what I see in debugger console).
>>
>
Namaste Playfully,
Sam
-----
If he listens in faith,
finding no fault, a man is free
and will attain the cherished worlds
of those who act in virtue.
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