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iOS 4.0 SDK build has weird behavior, iOS 3.2 SDK works?
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iOS 4.0 SDK build has weird behavior, iOS 3.2 SDK works?


  • Subject: iOS 4.0 SDK build has weird behavior, iOS 3.2 SDK works?
  • From: Thomas Engelmeier <email@hidden>
  • Date: Tue, 6 Jul 2010 14:46:56 +0200

Hi,

are we entering the "frameworks behave differently based on the SDK used to build" game also on iOS4 - or do I need to look at a different area?

I need to deploy an update to a (Cocos based) game with a workaround for an iOS 4 regression.

- When I compile with the iOS 4.0 SDK the game is pretty much broken on the device
- When I compile with the iOS 4.0 SDK for the simulator the game works
- When I compile with the 3.2 SDK the game works on the device and simulator

All SDKs are from the Xcode 3.2.3 + iOS 4.0 GM SDK release.

Regards,
	Tom_E _______________________________________________
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