Re: Rez search paths acting up
Re: Rez search paths acting up
- Subject: Re: Rez search paths acting up
- From: Jon Hodgson <email@hidden>
- Date: Tue, 8 Jun 2010 13:40:27 +0100
To try to clarify, looking at the build results on two machines, one
running XCode 3.1.4 and one running XCode 3.2.2
In both cases the command line for Rez has the options (amongst others)
-i /Developer/Examples/Coreaudio/AudioUnits/AUPublic/AUBase
-sysroot /Developer/SDKs/MacOSX10.4u.sdk
On the 3.1.4 machine it searches
/Developer/Examples/Coreaudio/AudioUnits/AUPublic/AUBase
and all is good
But on the 3.2.2. machine it searches
/Developer/SDKs/MacOSX10.4u.sdk/Developer/Examples/Coreaudio/AudioUnits/AUPublic/AUBase
Which doesn't exist, so it doesn't find what it is looking for, and it fails.
On Mon, Jun 7, 2010 at 8:33 PM, Jon Hodgson
<email@hidden> wrote:
> I have a project that used to compile fine.
>
> But recently updated to XCode 3.2.2 from 3.1.4
>
> And now I get a problem with Rez (the project still compiles on a
> machine I haven't updated).
>
> When I add a -p option to the Rez flags I see that rather than
> searching the search paths I give it
>
> "/Developer/Examples.....etc
>
> it now appends that to the SDK folder (10.4 in this case, as set in
> the -isysroot option), so of course that path doesn't exist and it
> can't find the folder it's looking for.
>
> normally I would expect the leading / in the search path definition to
> make it go from the file system root, and I guess that must be how
> it's always worked before, so what's happening now, and how do I fix
> it?
>
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