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Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
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Re: Debugging plugins running within the 32-Bit Audio Unit Bridge


  • Subject: Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
  • From: Mark Suman <email@hidden>
  • Date: Tue, 9 Mar 2010 15:47:36 -0700

John,

Looks like Apple pushed out an update today with "Improved stability of the 32-bit Audio Unit Bridge" I'm not sure if this is exactly what you were looking for, but I thought of you when I read it.

http://www.macrumors.com/2010/03/09/apple-releases-mainstage-2-1-1/

Mark

On Thu, Jan 21, 2010 at 9:08 AM, John Proctor <email@hidden> wrote:
Thanks Mark.

On 21 Jan 2010, at 16:03, Mark Suman wrote:

Have you tried running gdb from Terminal? You should be able to launch it in 32-bit mode there.

I've never run gdb from the terminal before. I'm used to having a GUI for debugging. I can give it a go though.


Also, didn't Apple just release a Logic update with 64-bit compatibility?

Yes. That's the problem actually. Our plugin that we are having problems with is 32-bit-only so it has to be run inside the 32-Bit Audio Unit Bridge when running Logic in 64-bit mode and at the moment it is crashing just after loading the GUI when we have multiple instances running.


Mark

On Thu, Jan 21, 2010 at 8:15 AM, John Proctor <email@hidden> wrote:
Hi All,

Does anybody know how to debug plugins that are running within the 32-Bit Audio Unit Bridge? I have tried using "Attach to process" in XCode to attach to it but for some reason it runs gdb in 64-bit mode when you do this (maybe because the 32-Bit Audio Unit Bridge application is contained within the "Logic Pro.app" package). This means that you cannot debug properly because the 32-Bit Audio Unit Bridge is a 32-bit application and the debugger is running in 64-bit mode.

Cheers,

John Proctor - Developer
Camel Audio - http://www.camelaudio.com

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