Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
- Subject: Re: Debugging plugins running within the 32-Bit Audio Unit Bridge
- From: Mark Suman <email@hidden>
- Date: Tue, 9 Mar 2010 15:47:36 -0700
John,
Looks like Apple pushed out an update today with "Improved stability of the 32-bit Audio Unit Bridge" I'm not sure if this is exactly what you were looking for, but I thought of you when I read it.
Mark
On Thu, Jan 21, 2010 at 9:08 AM, John Proctor
<email@hidden> wrote:
Thanks Mark.
On 21 Jan 2010, at 16:03, Mark Suman wrote:
Have you tried running gdb from Terminal? You should be able to launch it in 32-bit mode there.
I've never run gdb from the terminal before. I'm used to having a GUI for debugging. I can give it a go though.
Also, didn't Apple just release a Logic update with 64-bit compatibility?
Yes. That's the problem actually. Our plugin that we are having problems with is 32-bit-only so it has to be run inside the 32-Bit Audio Unit Bridge when running Logic in 64-bit mode and at the moment it is crashing just after loading the GUI when we have multiple instances running.
Mark
On Thu, Jan 21, 2010 at 8:15 AM, John Proctor
<email@hidden> wrote:
Hi All,
Does anybody know how to debug plugins that are running within the 32-Bit Audio Unit Bridge? I have tried using "Attach to process" in XCode to attach to it but for some reason it runs gdb in 64-bit mode when you do this (maybe because the 32-Bit Audio Unit Bridge application is contained within the "Logic Pro.app" package). This means that you cannot debug properly because the 32-Bit Audio Unit Bridge is a 32-bit application and the debugger is running in 64-bit mode.
Cheers,
John Proctor - Developer
Camel Audio - http://www.camelaudio.com
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