Re: cannot load library at @executable path/ openvrm
Re: cannot load library at @executable path/ openvrm
- Subject: Re: cannot load library at @executable path/ openvrm
- From: Ignacio Enriquez <email@hidden>
- Date: Wed, 19 May 2010 02:08:17 +0900
On Wed, May 19, 2010 at 1:54 AM, Christiaan Hofman <email@hidden> wrote:
>
> On May 18, 2010, at 18:32, Ignacio Enriquez wrote:
>
>> Hi all
>> I get the following error when trying to run my c++ application
>>
>> dyld: Library not loaded: @executable_path/libboost_thread-1_33_1.dylib
>> Referenced from:
>> /Users/nacho4d/Documents/3DMultiMap/MultiMap/build/Debug/MultiMapInteraction
>> Reason: image not found
>> sharedlibrary apply-load-rules all
>> Data Formatters temporarily unavailable, will re-try after a
>> 'continue'. (Cannot call into the loader at present, it is locked.)
>>
>> I have libbosst_thread-1_33_1.dylib copied to my target,
>>
>> I wonder what is wrong? Is there any other place inside my project I
>> should check? or maybe a way to check if they are really copied to the
>> target?
>>
>> I've trying to run this app in my Mac for quite long and this is the
>> last error (I hope)
>>
>> Any help is appreciated.
>> Thanks.
>>
>>
>> Ignacio
>
> Apparently you did not copy it to the correct location in your target,
How can I check they are really copied in the target? (I can see it
inside copied group of my target)
or the library has the wrong installation directory. It's looking in
the same place as where the executable itself is located, that seems
to be the wrong place, as embedded libraries should normally be placed
in the Frameworks folder.
>
Or how can I check the installation directory in the library? (If I
can, what should I look for?)
BTW: This libboost_thread-1_33_1.dylib is the one inside ARToolKit,
which I downloaded from source forge.
Ignacio
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