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Re: What Architectures to use
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Re: What Architectures to use


  • Subject: Re: What Architectures to use
  • From: Jon Hermansen <email@hidden>
  • Date: Mon, 20 Sep 2010 10:59:53 -0700

Hey David,
 Here's a link from Apple's site:

http://developer.apple.com/library/mac/#documentation/Carbon/Conceptual/Carbon64BitGuide/PortingTo64Bit/PortingTo64Bit.html#//apple_ref/doc/uid/TP40004381-CH3-SW7

While this reference is related to 64-bit programming with Carbon, it
also addresses (under section "Common Pitfalls") mistakes developers
often make while writing code that would render it unusable if
built/run on 64-bit platforms.

The same doc also should help you get started porting if you decide to
go that route.

On Mon, Sep 20, 2010 at 10:42 AM, David Blanton <email@hidden> wrote:
> I am using Xcode 3.1.2. (There are valid reasons for this.)
>
> What, in a nutshell, defines 64-bit safe? Is there a doc on the subject?
>
>
>
> On Sep 20, 2010, at 11:32 AM, Christiaan Hofman wrote:
>
>>
>> On Sep 20, 2010, at 19:18, David Blanton wrote:
>>
>>> I have been building with Architectures set to "Standard (32-bit
>>> Universal).
>>>
>>> Should I be using "32/64-bit Universal" now as Macs on;y ship as 64-bit?
>>>
>>
>> If your code is 64-bit safe, then yes, you should preferably build a
>> 64-bit binary if you can. You must be using an older version of Xcode,
>> because in Xcode 3.2.3 I see (among others) the options "Standard (32/64-bit
>> Universal)", "32-bit Universal", and "64-bit Intel".
>>
>> Christiaan
>>
>>
>>
>
>
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References: 
 >What Architectures to use (From: David Blanton <email@hidden>)
 >Re: What Architectures to use (From: Christiaan Hofman <email@hidden>)
 >Re: What Architectures to use (From: David Blanton <email@hidden>)

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