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Re: Xcode 4 and unit tests
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Re: Xcode 4 and unit tests


  • Subject: Re: Xcode 4 and unit tests
  • From: Paul Summermatter <email@hidden>
  • Date: Fri, 01 Apr 2011 18:15:07 -0400

Mike,

	We haven't taken the plunge yet to Xcode 4, but I can say that Xcode has not had good support for unit testing, and it's been more than a little frustrating.  I'm used to IDEA where everything just works without much effort.  That being said, others on this list recommended using GHUnit, and we followed their advice and are much happier for it:

http://gabriel.github.com/gh-unit/

	It's been a while since we made the switch, and I don't remember all the details of what we had to do, but I seem to recall it was relatively straightforward to set up.

Regards,
Paul

On Apr 1, 2011, at 2:21 PM, McLaughlin, Michael P. wrote:

> I delayed  installing Xcode 4 until it was released.  I now have Xcode 4.0.1
> installed in parallel to Xcode 3.2.6.
>
> I am not very familiar with Xcode 4 nor with the unit testing mechanism it
> uses.  Therefore, I set forth to remedy the latter situation.
>
> Hoping that it would “just work”, I created a new (non-document) Cocoa app
> project with unit tests enabled and Git disabled.  Building for running
> worked well and the app ran as expected.
>
> Building for testing failed with the error
>
> SenTestingKit/SenTestingKit.h file not found
>
> I saw that the SenTestingKit framework was not in the project but that its
> header path was specified in the Build options.  Just to be sure, I added
> this framework to the Other Frameworks group in the project.  The build for
> testing still failed even when I added this framework to both targets.
>
> Nothing in the User Guide prepared me for this.  Am I missing something
> obvious?
>
> Thanks.
>
> --
> Mike McLaughlin
>
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References: 
 >Xcode 4 and unit tests (From: "McLaughlin, Michael P." <email@hidden>)

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