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Re: iOS-compliant PNGs
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Re: iOS-compliant PNGs


  • Subject: Re: iOS-compliant PNGs
  • From: G S <email@hidden>
  • Date: Fri, 01 Apr 2011 19:35:21 -0700

Yes, I was aware that the image data itself had to be in the alpha channel.

The good news is, I got it to work.  The ordeal was a combo of the aforementioned Xcode bug and some plain old bad info floating around the Web.

At some point I must have had a correct image that didn't get copied to the phone.  Because really all you have to do is write a 24-bit PNG with transparency out of Photoshop.  But since I had tried that and it didn't work, I started hunting around the Web for the "right" way.

What does NOT work is creating a mask on a single-layer image in Photoshop, pasting the image data into it, and saving that as a PNG (even using the "save for Web" option).  That's what some instructions out there claim you have to do.

Thanks very much to everyone who replied.  I appreciate your time.  And, I'll check out those tutorials anyway for potential time-saving hints.
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  • Follow-Ups:
    • Re: iOS-compliant PNGs
      • From: Steve Christensen <email@hidden>
References: 
 >iOS-compliant PNGs (From: G S <email@hidden>)
 >Re: iOS-compliant PNGs (From: Dave Camp <email@hidden>)
 >Re: iOS-compliant PNGs (From: G S <email@hidden>)
 >Re: iOS-compliant PNGs (From: Rick Mann <email@hidden>)

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