Re: Play sound in a different frequency
Re: Play sound in a different frequency
- Subject: Re: Play sound in a different frequency
- From: Hugo Silva <email@hidden>
- Date: Mon, 11 Apr 2011 16:41:00 +0100
On 11/04/11 16:35, David Rowland wrote:
The sound is defined by the file. A WAV file usually represents samples at a rate of 44.1 kHz, meaning that it can reproduce sounds up to 22.05 kHz. That is just above the range of most human hearing. However, the amplifier and speaker (headphones, transducer????) may not be able to create a sound at that frequency.
Why do you want to do this?
David
On Apr 11, 2011, at 3:03 AM, Hugo Silva wrote:
Hi,
I need to play a sound, but an ultrasound, that can't be listen by humans.. I have this code to play the sound:
AVAudioPlayer *myPlayer;
NSMutableData *soundFileData;
soundFileData = [NSMutableData dataWithContentsOfURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"beep-1.wav" ofType:NULL]]];
myPlayer = [[AVAudioPlayer alloc] initWithData:soundFileData error:NULL];
//if repeatedly playing the same sound, reset the playback pointer
if ([myPlayer currentTime] != 0) [myPlayer setCurrentTime:0];
[myPlayer play];
This code plays a normal sound, that I can listen. How I can change the frequency to play sound but in a way that humans can't listen it?
Best regards,
Hugo Silva
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I need to generate a ultra sound to detect positions...
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