[SOLVED] iPhone app behaves differently on every other launch
[SOLVED] iPhone app behaves differently on every other launch
- Subject: [SOLVED] iPhone app behaves differently on every other launch
- From: Rick Mann <email@hidden>
- Date: Fri, 19 Aug 2011 14:39:10 -0700
Here's an interesting one for ya...
My colleague had two NIB files with the same name, but one lacked all the content of the other. Xcode 3.2.6 would alternate which was included in the bundle on each build/run (running without building resulted in consistent behavior).
Hence, exactly every other launch (build/run) would result in alternating behavior.
A warning that two entries in the project collide would be helpful.
--
Rick
On Aug 19, 2011, at 13:20 , Rick Mann wrote:
> One of my colleagues at work wrote a small test app to work on a bit of custom UI. It's a simple app based on the View-based app stationery.
>
> She has run into a vexing problem: on one run of the app, it works fine. On the second, her view controller's view does not appear. The next run, all is fine. The next, broken. It is exactly every other time that it works.
>
> This is all in the sim. I've tried quitting the sim, resetting it, etc. It always, without fail, alternates behavior every other launch, no matter what else you do.
>
> What little debugging I've done shows that -didFinishLaunching is always called, but that the view fails to load every other time. That is, the view controller's -viewDidLoad is only called every other launch. -didFinishLaunching installed the view controller as the window's root view controller, then calls -makeKeyAndVisible. Both those outlets are never nil.
>
> Any ideas?
>
> Thanks,
> Rick
>
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