Re: (Solved) App Won't Build and Run on Device
Re: (Solved) App Won't Build and Run on Device
- Subject: Re: (Solved) App Won't Build and Run on Device
- From: Matt Neuburg <email@hidden>
- Date: Mon, 05 Dec 2011 08:58:58 -0800
On Sat, 03 Dec 2011 18:27:11 -0700, Philip McIntosh <email@hidden> said:
>No that wasn't it. it was provisioned correlty. I realized this is an older iPod with ARMV6. So I had to modify the P-List to delete the "requires ARMV7" and I also changed the build settings to ARMV6 ARMV7 as well. Then it loaded on the device.
And of course things are not made any simpler by the fact that Apple has changed the defaults in the project templates, so that "requires armv7" is the case in any new project. This is a somewhat odd decision. It gave me trouble when I rewrote an app from the ground up (i.e. starting with a new template) and had the app rejected at the App Store on the grounds that I had introduced a new requirement that would mean the app could no longer run on some of the devices it could previously run on. Never mind the fact that (1) I was now requiring iOS 5.0 and (2) it was Apple, not me, who had introduced the new requirement! I had to remove "requires armv7" even though I would have preferred to leave it in place, since this version of the app was making no attempt at backward-compatibility. m.
--
matt neuburg, phd = email@hidden, <http://www.apeth.net/matt/>
A fool + a tool + an autorelease pool = cool!
Programming iOS 4!
http://www.apeth.net/matt/default.html#iosbook _______________________________________________
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