Re: Sharing a lib.a between OSX and iOS projects
Re: Sharing a lib.a between OSX and iOS projects
- Subject: Re: Sharing a lib.a between OSX and iOS projects
- From: Douglas Norton <email@hidden>
- Date: Wed, 16 Feb 2011 14:57:20 -0800
I've created a single fat library containing 3 binaries, 1 for the iOS Simulator and then 1 each for the iOS Arm V6 and V7 processors.
I used lipo as a command line stage on a 'Build Universal Binary' target in my project, which took dependencies on the other targets for each binary.
HTH
Douglas
On Feb 16, 2011, at 14:46 , Nathan Sims wrote:
> I have a standalone static library project, created for OSX. I need to use it also for iOS projects. Short of creating a new iOS library project, is there a way I can include the library project in each of my OSX and iOS projects so it will automatically get built for the correct architecture? Is there such a thing as a 'fat' iOS/OSX library? OSX 10.6.6, iOS 4.2.1
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