(no subject)
(no subject)
- Subject: (no subject)
- From: Dave <email@hidden>
- Date: Fri, 28 Oct 2011 09:41:48 +0100
Hi All,
I've inherited a Mac project that is a bit of a mess. The previous
person (a Window's programmer) decided it was a good idea to develop
a core "engine" (15 source files out of a total of 60) in C++ on
windows and then move onto the Mac/XCode 3 and "bend" the project
settings to suit it. Also where there is Objective-C code it doesn't
conform to the Cocoa guide lines and some it has been made to "look"
like C++, things like this:
obj = [OBJECT alloc];
obj = [obj init];
[obj Construct];
And in the init method:
-(id) init
{
[super init];
return self;
}
This project was developed using XCode 3 and I can't get it to
compile under XCode 4. So I decided to stay with XCode 3. The project
compiles and runs ok, but has 170 warnings. If I try to do a Build
and Analyze I get the following error over and over on all the source
files:
Analyzer skipped this file due to parse errors
fatal error: "/var/folders/u2/-RANDOM-STRING-/-caches-com.apple.XCode.
501/SharedPrecompiledHeaders/LTW_MAC_Prefix-RANDOM-STRING/
LTW_MAC_Prefix.pch" file not found
I can't figure out why I should get this error since the project
compiles ok. The only thing I can think of is that I think that the C+
+ code is reliant on GCC and the Analyzer uses LVM as far as I know?
But why this should cause it to lose the precompiled headers file is
beyond me.
Any help on this and any advice/suggestions on how to proceed on this
project would be gratefully appreciated. I obviously want to get rid
of the C++ Code, but it is deeply entrenched in the rest of the
objective-c UI (No MVC in this project!!).
All the Best
Dave
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