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Re: Automated unit-testing for iOS?
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Re: Automated unit-testing for iOS?


  • Subject: Re: Automated unit-testing for iOS?
  • From: Chris Hanson <email@hidden>
  • Date: Thu, 01 Sep 2011 17:40:51 -0700

On Sep 1, 2011, at 1:05 PM, Jens Alfke <email@hidden> wrote:

> Here’s what I’ve got:
> Xcode appears to run tests by invoking the shellscript /Developer/Tools/RunUnitTests.

This is actually not how Xcode 4 runs your tests via the Test action. Xcode natively knows how to run tests from a target generating an octest bundle, and will run them under the debugger so breakpoints are hit.

The Run Script build phase is still generated for backwards-compatibility purposes (so you can take an Xcode 4 project to Xcode 3.2) but the script itself suppresses its execution as a result of the build
setting "Test After Build" having a default value of NO in Xcode 4.

For OS X targets you can override this build setting via the xcodebuild command line (by passing TEST_AFTER_BUILD=YES) and use that to run your tests on a continuous integration server.

I don't know if there's a way to do that for iOS, sorry.

  -- Chris

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