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Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard
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Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard


  • Subject: Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard
  • From: Eric Wing <email@hidden>
  • Date: Tue, 20 Sep 2011 19:07:38 -0700

>> If that doesn't work, the cleanest workaround I’ve found is to specify
>> the
>> link in your project settings instead of adding the library file to the
>> project. Under “Other linker flags” add “-ledit” (that’s a lowercase L,
>> not
>> a 1).
>
> Thanks. That worked. For some reason, I assumed that wouldn't work
> since the symlinks kept getting resolved in the + button case.

I think I need to correct myself. This solution isn't working for me.
It continues to resolve the full path to libedit.3.dylib. I think the
problem was that I may have forgot to remove my install_name_tool
trick when I first tried this.

Thanks,
Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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  • Follow-Ups:
    • Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard
      • From: Chris Suter <email@hidden>
References: 
 >Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard (From: Eric Wing <email@hidden>)
 >Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard (From: Jens Alfke <email@hidden>)
 >Re: Lion 10.7 SDK backwards compatibility problem with linking to libreadline.dylib for Snow Leopard (From: Eric Wing <email@hidden>)

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