Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
- Subject: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
- From: Loren Ryter <email@hidden>
- Date: Wed, 21 Sep 2011 09:46:35 -0400
- Thread-topic: Build Universal 32/64 bit with XCode 3.2.6->no 64 bit
When I upgraded from Xcode 3.2.3 to 3.2.6, Xcode "erased" my universal
build settings, as many of you probably know or experienced.
I've tried to restore them with some info found on the web, but what I've
wound up with is builds that are universal, but do not actually run in 64
bit mode.
Can someone please tell me precisely what the correct build settings
should be?
This is what I have:
Architectures: i386 ppc
Base SDK: Current Mac OS (** now on SL)
Valid Architectures: x86_64 i386 ppc ppc7400 ppc970
Mac OS X 10.5: x86_64 i386 ppc64
Compiler Version: GCC 4.2
Mac OS X Deployment Target: Mac OS X 10.4
Note that I created an additional "valid architecture" at one point,
because I need to weak link some frameworks for 10.5+
It must run on OS X 10.4
In addition, I wonder if/how I can change this setting:
Instruction Scheduling: PowerPC G5 [-mtune G5]
That was introduced when I first created the app; no longer relevant,
running MacPro Intel.
Thanks.
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