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c++ target fails, upgrading project 3.1 to 3.2
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c++ target fails, upgrading project 3.1 to 3.2


  • Subject: c++ target fails, upgrading project 3.1 to 3.2
  • From: Daniel Stein <email@hidden>
  • Date: Tue, 07 Aug 2012 19:45:01 -0700

I have a cocoa project with a c++ back-end executing in an NSTask. Upon migrating the project from my 10.5 installation using xcode 3.1 to 10.6 using xcode 3.2, the c++ tool target fails to compile. The c++ code links with some static libraries.

I have no trouble with this code if I make a new project in 3.2 to build a command line tool. I add the source, the libraries, and make a path to the relevant headers, but all hell breaks loose when simply try to port the whole project from 10.5. I've copied in the static libraries and made a path to the <include> but nothing seems to work right any more.

I suppose my best bet is to rebuild the entire project starting as a shell tool in 10.6, and then add the Cocoa classes and nib files to a second target, and set things up from there.

I just thought I would ask if there is a simple compilation flag I can change in the build settings for my back end target in the old project, so that the compiler will deal with the c++ code.

It wouldn't be so bad to add the cocoa target later, but the feeling that there would be a simple flag I could set to get xcode 3.2 to deal with it. It is a working project in 3.1 under 10.5, and I am just making my way toward having software for which I can build universal binaries.

I have updated several projects, pure cocoa or with standard C back offices, and this is the first real hangup I have encountered. Any help much appreciated.

Most of my xcode experience is in 2.5 under Tiger on ppc machines. I know, I know. I feel and look like a dinosaur.
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