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Re: Adequate substitutes for Xcode 3's script menu?
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Re: Adequate substitutes for Xcode 3's script menu?


  • Subject: Re: Adequate substitutes for Xcode 3's script menu?
  • From: Jerry Krinock <email@hidden>
  • Date: Sun, 29 Jan 2012 22:22:33 -0800

Tom, I've tried many of the things that you've tried, although you've certainly went farther.  You are correct that the only workarounds for the lack of User Scripts are a messy combination of Code Snippets, Behaviors and Services.  This is still awful because…

• The "new, improved" scripts can't do everything that Xcode 3's UserScripts did, due to the lack of the environment variables which are available in User Scripts.

• Keyboard shortcuts are limited.

• AppleScriptability hardly works at all in Xcode 4.

• AppleScripts and Services execute way slower than User Scripts written in Perl.

• It's a mess to keep your scripts in three different tools, compared to User Scripts which unified all nicely.

On 2012 Jan 29, at 13:25, Tom Seddon wrote:

> P.S. radar issue #10596415.

Thank you.  It will be marked as a dupe of mine, and others'.

I still spend most of my time on my big old project, in Xcode 3.  I use Xcode 4 for little new projects and toys.  I hope Apple gets enough bug reports to fix User Scripts in Xcode 4 before I need to use it on a real project.  Even though I spent many hours on them, I don't think that my library of several dozen User Scripts will have much value on ebay.



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References: 
 >Adequate substitutes for Xcode 3's script menu? (From: Tom Seddon <email@hidden>)

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