Re: Debug without building in Xcode 4?
Re: Debug without building in Xcode 4?
- Subject: Re: Debug without building in Xcode 4?
- From: Rick Mann <email@hidden>
- Date: Wed, 17 Oct 2012 14:09:34 -0700
On Oct 17, 2012, at 14:04 , Dave Fernandes <email@hidden> wrote:
> Is Xcode recompiling every single source file each time you click the run button? Or is it just doing the post-link steps if sources haven't changed? If the former, it was initially doing that on my project when I switched from Xcode 3, but it then reverted to the Xcode 3 way of only recompiling the changed sources after I fiddled with some Build Settings. As there was quite a bit of fiddling, I'm not sure exactly what fixed it, and I can't reproduce the 'broken' behavior anymore.
No, it doesn't recompile, but it sure does a lot of other stuff, most evident in this awful Unity project I'm having to work with. None of that needs to be done if I haven't touched a source file. (But if I do happen to touch one, I want *it* to notice; I don't want to have to keep track myself.)
>
> On 2012-10-17, at 4:32 PM, Rick Mann <email@hidden> wrote:
>
>>
>> On Oct 17, 2012, at 13:13 , Steve Mills <email@hidden> wrote:
>>
>>> No, Xcode isn't that smart. Plus, shell script build phases and the like might change the built app in a way that Xcode wouldn't figure out. Just pay attention to your own changes. If you made changes, build and run. If you didn't, just run.
>>
>> Yeah, that's no likely to work. I might spend a while thinking about an issue, make a change, then run, not realizing I didn't rebuild.
>>
>> I can decide ahead of time if my project needs to rebuild always, rebuild only on change, or run without rebuild. It's not too much to ask for "rebuild only on change". One of the major aspects of a build system is to track changes like that.
>>
>> --
>> Rick
>>
>>
>>
>>
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Rick
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