On Sep 2, 2012, at 7:15 AM, Tom Seddon wrote: On 1 Sep 2012, at 19:12, Jens Alfke wrote: On Sep 1, 2012, at 7:23 AM, Alex Zavatone < email@hidden> wrote: I don't know who thought this was a good idea, but having the error messages and issues in the Issues Navigator is a constant annoyance in Xcode 4.x, since you can't see your entire error message without being expanding the width of the pane, and then setting it back since it takes up 1/2 of your screen.
Hover over the message line in the navigator, and the tooltip will show the entire message.
Or in the source pane, hover over the message in the right margin and you’ll get a tooltip.
Or switch to the build log and see all the messages full-width.
I filed a bug about this and it was marked as a duplicate of #9437485. Perhaps filing more would help get it changed. I really hope so. The bloody thing drives me nuts.
So, I'm going to find out how to submit a radar report an put the truncated error messages with a few other ones.
For Apple's point, if a bug is marked as a duplicate, EVERY TIME the bug is marked as a duplicate, that should go into the duplicate count, telling Apple just how much it bothered people that they took time out of their schedule to report it. More reports = more importance on fixing.
Oh, by the way, as a result of feeling painted into the corner yet again in the storyboard and simply wasting way too much time there, I've just started a simple exploratory project to create a UIView based compositing engine and wrap it in a Director style event model and channel/layer server just like I did for Director back in 1998. Just to see what happens.
I've resurrected some code from projects within the past 10 years and as of 2 AM, I already have these:
- Ye Olde School circa 2002 button graphic compositing and PNG exporting thing. - I'm going to replace those gumdrop buttons with the new iOS and Mac OS style AI buttons Yeah, the text needs to be shadowed properly, but that can be handled.
- Exporting from AI -> Photoshop with sliced up layered and optimized PNG graphics - Now, with basic pList export for coordinate, positions, and other vital statistics - Super duper fast - Exports to PNG and rudimentary SVG. - Includes item coords, height, width, unique identifier - ready to accept Director style script instance list of commands to issue or respond to - will tie in to the UI foundation below. Basics first.
- UI foundation classes for the basics. All messageable and queryable. - have to port into Xcode.
- Async animation - have to port into Xcode.
- Old samples of menu, button, radio button, check box, button groups (collections), dialog display manager & other basics that can work with the imported graphics and event model.
I'm sure there's lots more that I'm missing, but I'm at least happy to get this far.
If anyone wants to see the AI -> PS -> code + PNG images exporter, it's below with a password of zav (if one is needed). Vimeo kinda munched the video quality, so I'm sure you'll want to resize to embiggen or smallify.
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