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Re: Passing Build Settings to an included (Library) project
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Re: Passing Build Settings to an included (Library) project


  • Subject: Re: Passing Build Settings to an included (Library) project
  • From: Jeffrey Walton <email@hidden>
  • Date: Tue, 16 Apr 2013 09:55:33 -0400

On Tue, Apr 16, 2013 at 9:21 AM, Andreas Grosam <email@hidden> wrote:
>
> On 15.04.2013, at 20:45, David Hoerl wrote:
>
>> iOS app, includes a library project. In Xcode 3, I recall you could add a "User Defined" Build Setting in the app target, and through some magic incantation the included Library project would see those settings. [Then again, maybe I just dreamed I got this to work.]
>>
>> So, Question, is there a way to pass Build Settings from App to Library project?
>
> IMHO, most libraries' build settings are *private* to the library. That means, another project should not be able to override settings of a library.
>
This is probably bike shedding, but I often need to modify CFLAGS and
CXXFLAGS to test a library during acceptance testing; and (if
accepted) keep many of those modifications through the
build/engineering process.

You have to know how/when/where a third party library will fail and
take appropriate steps to remediate. If not, its your app that takes
the bug report and possibly leaks sensitive information, not the third
party library.

Jeff

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  • Follow-Ups:
    • Re: Passing Build Settings to an included (Library) project
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References: 
 >Passing Build Settings to an included (Library) project (From: David Hoerl <email@hidden>)
 >Re: Passing Build Settings to an included (Library) project (From: Andreas Grosam <email@hidden>)

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