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Re: Determining if a function is being called
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Re: Determining if a function is being called


  • Subject: Re: Determining if a function is being called
  • From: Joar Wingfors <email@hidden>
  • Date: Fri, 04 Jan 2013 18:53:49 -0800

Have you considered using DTrace for this?

Joar


On 4 jan 2013, at 16:17, Rick Mann <email@hidden> wrote:

> What's the easiest, reliable way to see if a set of functions are being called?
>
> We're using a simulation library in our game, and there are differences between the A6 and other iOS platforms. Researching online has led us to believe that the intrinsic functions are at fault, not all behaving in bit-identical fashion across platforms. The solution seems to be providing our own implementations of these functions, but we'd rather not spend time implementing ones that aren't called.
>
> Thanks,
>
> --
> Rick
>
>
>
>
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