Re: Xcode 4 UI customizability curiosities
Re: Xcode 4 UI customizability curiosities
- Subject: Re: Xcode 4 UI customizability curiosities
- From: Alex Zavatone <email@hidden>
- Date: Tue, 22 Jan 2013 17:27:25 -0500
Sent from my iPad
On Jan 22, 2013, at 4:49 PM, Andy O'Meara <email@hidden> wrote:
>
> Perhaps I'm just in a dying minority of old-school MacOS-influenced (ie. not OS X) people who ask the logical questions and let those answers drive the design rather then accepting 'this is how it is and is good enough (or is too much work)'. and in this case, when the work can be measured in a couple man-days and when having 10 tabs each open with 'MyFile.cpp' is supposed to make any kind of intuitive or intelligent sense. I don't mean to be harsh here -- just trying to share what seems to be screaming at me, ya know? :)
>
FWIW, 100% with you on this. So much of Xcode 4.5.x is simply massively painful to use, especially the many areas were Xcode seems to think it knows what I want to do, and forces the way I should be doing it on me.
Still, there is no way to turn off animated transitions when pressing command keys like command 0 and command option 0 and still no way to stop the storyboard from automatically zooming into what you clicked. At times, the focus on animation over functionality and speed gets one to think - "why the h e l l can we not turn this stuff off" and "why the h e l l must I jump through hoops to simply open a standalone console window and standalone debugger in their own windows"?
Searching the docs for NSString locking up the GUI and beachballing, even when run on an 8 core machine with an SSD and 16 GB of RAM.
Simple things made so hard. Little details missed. Give us a fast interface without animated panes, without animated disclosure arrows and animated drawing of the cascading files disclosed. Let us open a window for a specific item without having to create a tab and detach it and first.
Note: I press command keys to do something fast, not to watch the GUI animate while it carries out the selected task.
Let us TURN OFF the auto zooming into an item in the storyboard when an item is clicked on. I set up my view the way I wanted it, leave it alone.
Do not display wide errors and warnings in a narrow panel that requires us to stretch out the Navigation pane to see the actual error/warning text and then set it back when done.
Sorry Andy, I just spent another hour+ teaching a new employee the Xcode 4.5.2 interface and these shortcomings are still painfully glaring and frustrating.
> Andy
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