Re: How to prevent script phase from running when there was a compile or link error
Re: How to prevent script phase from running when there was a compile or link error
- Subject: Re: How to prevent script phase from running when there was a compile or link error
- From: Howard Moon <email@hidden>
- Date: Fri, 31 May 2013 10:44:23 -0700
>>> In Xcode 3.2.6, I've got a script phase that runs after everything else is done, but it always runs even if there is a compile or link error prior to that. I don't want to have the compiler stop on build errors, but I also don't want to execute [at least a portion of] my script, because it will always fail if the link hasn't been performed or hasn't succeeded. I don't see any way to control the execution of the script in this manner, though. Is there a variable that gets set when linking has succeeded (or failed) that I can use to tell my script to skip over all or part of it?
>>
>>
>> If you’ve turned on the “Continue Building After Errors” preference (which it sounds like you have), then Xcode doesn’t provide any support for what you’re trying to do.
>>
>> Your best bet would be to add a clause to your script to check whether the linked binary exists at the destination path (if it the link failed or the link was killed by Xcode [e.g. because the build was cancelled] then Xcode will have removed any partially-linked binary), and skip the meat of your script if it’s missing. You may wish to have the script emit an error message or return a nonzero exit code in that case.
>
> Thanks, Michael,
>
> You're correct, I have it set to continue building. Your idea sounds fine.
>
Hmmm… well, the problem is, Xcode doesn't remove the target bundle unless I do a clean first. I'm checking for the existence of ${TARGET_BUILD_DIR}/${PRODUCT_NAME).${WRAPPER_EXTENSION}. It's always there unless I do a clean, (as is the binary inside its Contents/MacOS folder). Is there some other (intermediate?) product I should check for?
Thanks,
Howard
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