Re: Abandonware
Re: Abandonware
- Subject: Re: Abandonware
- From: Luther Baker <email@hidden>
- Date: Sun, 13 Oct 2013 12:12:03 -0500
Great post.
The problem is not a new one. If anything, the recent iOS7 just clarified it for many folks that weren't so keenly aware.
It's a zero-sum game.
In many ways, some things are much easier now, but I think you've just touched on one of the balancing factors ... which, as you've stated, is necessarily more complicated.
-Luther
On Oct 12, 2013, at 7:12 PM, Igor Delovski <email@hidden> wrote:
> There were articles about growing number of abandoned titles in the AppStore.
>
> I think I see how some of them become that. Let's say you have a free or low income few years old application. New iOS version is released and the application is crashing/missbehaving at some point. You look at the source code, see the problem and fix it.
>
> Then you try to build in the latest Xcode and now you have tons of errors and warnings, deprecated methods. There are several third party frameworks that are not compatible with the latest OS. You need to download latest versions. Some of them do not support latest version at all, some of them have crucial bugs in the latest OS, others have substantialy changed the way to use them.
>
> Now you need several days to fix these problems. Then, there's the problem with new icons, new splash screen, deprecated bacground colors, you name it. Did you draw the icons yourself or did you pay someone to do it. Should you pay again?
>
> At that point many just give up and go back to the profitable projects.
>
> And now even MacOS projects tend to become stale too fast. Maybe I'm wrong but having just a small team within the Xcode project at Apple would maka a difference. They could mintain compatibility and let devs use an old Xcode with the latest devices and the SDK. The latest Xcode should support as many old SDKs as possible, let's say four on iOS and more on the Mac. And we should be able to put applications (or at least updates) created with several years old versions of Xcode/SDKs.
>
> I just had a problem with a certain framework on the latest iOS. There was someone else paying me to fix it so I did it. To find the bug I had to work on two different computers running two different versions of Xcode and two different versions of sdk connected to two iPhones running two different versions of iOS. Things are really becomming too complicated and without substantial resources abandoning older projects becomes the only solution.
>
> Am I wrong?
>
> Igor
>
> Sent from my iPad
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| >Abandonware (From: Igor Delovski <email@hidden>) |