Generating both signed and unsigned bundles from a build
Generating both signed and unsigned bundles from a build
- Subject: Generating both signed and unsigned bundles from a build
- From: Mark Moore <email@hidden>
- Date: Sat, 19 Oct 2013 17:03:47 +0200
Hi, does anyone know if there is any way to persuade Xcode to accept a CODE_SIGN_IDENTITY set with a SHA1 hash?
Currently, it appears to be that Xcode performs a pre-signing validation check on CODE_SIGN_IDENTITY that rejects the hash, even though it is accepted by the codesign command line.
To work-around this, I have added a post-build run-script phase that performs the code-signing manually. However, this seems excessively complicated(*) for what should be a simple task.
Thanks,
-- Mark
Mark Moore
http://tsoniq.com
(*) a release build performs symbol stripping after the 'build phases' run-script phase, so stripping has to be disabled in Xcode and performed manually based on the release type.
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