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Capturing the *current* OpenGL ES frame
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Capturing the *current* OpenGL ES frame


  • Subject: Capturing the *current* OpenGL ES frame
  • From: Jeff Kelley <email@hidden>
  • Date: Mon, 24 Mar 2014 11:52:50 -0400

I’m trying to debug something in my app where the first OpenGL ES frame has some weird behaviors. If I put a breakpoint in my -glkView:drawInRect: method and add a “Capture OpenGL ES Frame” action to the breakpoint, it fires, but it captures the next frame, not the current one.

Is there a way to capture the current frame?


Jeff Kelley

email@hidden | @SlaunchaMan | jeffkelley.org
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