Capturing the *current* OpenGL ES frame
Capturing the *current* OpenGL ES frame
- Subject: Capturing the *current* OpenGL ES frame
- From: Jeff Kelley <email@hidden>
- Date: Mon, 24 Mar 2014 11:52:50 -0400
I’m trying to debug something in my app where the
first OpenGL ES frame has some weird behaviors. If I put a breakpoint in my -glkView:drawInRect: method and add a “Capture OpenGL ES Frame” action to the breakpoint, it fires, but it captures the
next frame, not the current one.
Is there a way to capture the current frame?
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