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Re: xCode - signing a shell script
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Re: xCode - signing a shell script


  • Subject: Re: xCode - signing a shell script
  • From: Jerry Krinock <email@hidden>
  • Date: Wed, 22 Oct 2014 11:39:12 -0400

> On 2014 Oct 21, at 16:29, Filhol Alain <email@hidden> wrote:
>
> I have an application which bundle is as follows:
> 	MacOS : launcher.sh  <— a launcher for myAppli
> 	Resources : myAppli  <— an application that I cannot recompile (code lost)
>
> How can I tell xCode that the .sh file is to be placed in the MacOS folder of a bundle

• Edit your target.
• Click the “Build Phases” tab.
• Add a “Copy Files Build Phase”.
• Set the “Destination” popup to “Executables”.
• Add your .sh file to the empty list.

> and then to code sign the resulting bundle ?

It might “just work”.  If it does not, add a “Run Script Build Phase” and invoke the codesign tool from the command line.  To learn how to use codesign, type ‘man codesign’ into a Terminal window.

* * *

This is probably going to be one of the more trickier things you’ll do this week, but I think it can probably be done somehow.


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References: 
 >xCode - signing a shell script (From: Filhol Alain <email@hidden>)

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