Re: Build phase query--SOLVED
Re: Build phase query--SOLVED
- Subject: Re: Build phase query--SOLVED
- From: Michael McLaughlin <email@hidden>
- Date: Mon, 01 Sep 2014 12:41:50 -0400
This was my mistake. I did the steps below because adding the tab.c file to the target, for the sake of breakpoints, gave a duplicate-symbols linker error.
I had not realized that breakpoints could be set in a project file even though it was not a target file. Of course, this still requires a one-time preliminary compilation of the .y file in order to create a tab.c file so that the latter can be added to the project (even if it is subsequently modified).
>
> Message: 1
> Date: Sun, 31 Aug 2014 11:37:03 -0400
> From: Michael McLaughlin <email@hidden>
> To: email@hidden
> Subject: Build phase query
> Message-ID: <email@hidden>
> Content-Type: text/plain; charset=windows-1252
>
> In my Xcode 5.1.1 Mac OS app, I am using Bison with a lot of manual fussing about. To build from scratch, I must
>
> 1. Put my .y file in the project by itself (contains no main()).
> 2. Build —> tab.h and tab.c output intermediates
> 3. Remove the .y file from the project (to avoid duplicate symbols)
> 4. Add everything else to the project
> 5. Build again
>
> This all works but I was wondering whether some sequence of custom build phases might be able to simplify it. I could not find any examples similar to this.
>
> FWIW, I have a custom build rule for my .y file so that I can use Bison 3.0.2 instead of the default.
>
> Thanks for any tips.
>
> --
> Michael McLaughlin
> email@hidden
--
Michael McLaughlin
email@hidden
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