Re: iOS simulator completely broken (El Capitan, Xcode 7)
Re: iOS simulator completely broken (El Capitan, Xcode 7)
- Subject: Re: iOS simulator completely broken (El Capitan, Xcode 7)
- From: Carl Hoefs <email@hidden>
- Date: Wed, 12 Aug 2015 18:42:02 -0700
On Aug 12, 2015, at 6:35 PM, Joar Wingfors < email@hidden> wrote:
On Aug 12, 2015, at 3:34 PM, Jens Alfke < email@hidden> wrote:
On Aug 12, 2015, at 1:50 PM, Hunter Hillegas < email@hidden> wrote:
I was having all sorts of problems so I went in and nuked all of the shared support stuff between Xcode versions (so it was like Xcode had never been run on that machine) and then ran Xcode 7 DP5 (which re-installed dependent stuff) and that seemed to make all of the weirdness go away for me.
That sounds like what I should do. But what are all the directories you nuked? There seem to be a lot of places where Xcode installs stuff. For example, my crash when launching the simulator is when loading a dylib in /Library/Developer/CoreSimulator.
I don’t suppose there’s an “uninstall Xcode” script hiding somewhere ;-)
Yeah, there *is* a trick to it. This is what I've used successfully:
This article contains some *really* bad advice. The script mentioned in that article:
/Developer/Library/uninstall-devtools
…comes from an install of Xcode prior to Xcode 4.3 (which was when Xcode was re-packaged into a single app wrapper).
Running that script will run the risk of removing things from the base install of OS X that cannot (easily) be replaced.
If you haven’t installed the separate CLTools package, there’s nothing to uninstall outside of the Xcode.app bundle. If you have installed the CLTools package, there’s no uninstaller provided by Apple to get rid of what was installed and I cannot on the top of my head remember what gets installed where.
Indeed! I hadn't realized things had changed so much. Back in the day it was a handy tool was to wipe the Xcode slate clean and reinstall. Perhaps Apple could bring back such a tool. -Carl
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