On Aug 29, 2015, at 11:43 , Alex Hall <
email@hidden> wrote:
Building fails, with the "no module named UIKit" error appearing to be the only error other than some position ambiguities. It's a Swift project made from the standard Cocoa application template for OS X.
Well, that’s a clue, isn’t it? There is no UIKit for OS X. Your original message said that UIKit wasn’t misspelled, so I assume the file has an “import UIKit”, which shouldn’t happen for an OS X app.
When you create a new class, are you maybe choosing the Class template from the iOS portion of the list rather than the OS X part?