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Re: Editor->Simulated Screen not working in Xcode 6.3.1 (6D1002)
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Re: Editor->Simulated Screen not working in Xcode 6.3.1 (6D1002)


  • Subject: Re: Editor->Simulated Screen not working in Xcode 6.3.1 (6D1002)
  • From: Zack Morris <email@hidden>
  • Date: Sat, 02 May 2015 16:04:35 -0600

> On May 2, 2015, at 2:43 PM, Zack Morris <email@hidden> wrote:
>
> * There is still another bug where when I change the simulated device dimensions, my views don’t automatically resize based on their constraints.  If I highlight a view and Editor->Resolve Layout Issues->Update Frames, it works for Selected Views but not All Views.  I can prove the bug is real because if I create a fresh view and set identical constraints, it resizes correctly when simulated metrics change.  I think there might be stale metadata attached to my views in the storyboard XML, possibly from a previous version of Xcode, that prevents this from working properly.  Since I have 13 view controllers and many hundreds (thousands?) of views in the storyboard, there is no way that I can rebuild each one by hand.

Turns out that this bug was actually due to an imageView’s image being set to tile rather than stretch.  It has a clear border on the right because up till now it had only been tiled vertically.  So it looked like no matter what I did, I couldn’t get the view to resize, but a new view worked just fine because it wasn’t set to tile.

I wish we could specify tile/stretch flags for the x and y axes independently.  There are other places too like pinch zooming UIScrollView where I wish the x and y axes were independent.  These design decisions can cause heartache for developers but they aren’t really bugs.  Sorry for the false alarm.

Zack Morris
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 >Re: Editor->Simulated Screen not working in Xcode 6.3.1 (6D1002) (From: Zack Morris <email@hidden>)

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